Start by reading entry requirements, preparing potions, knowing the mechanics, and communicating with the party. High damage alone does not help if the team is incomplete or performs mechanics incorrectly.
Checklist before entering
Party roles
Party caller
Calls the route, stop points, and timing for mechanics. This should be someone who knows the dungeon; they do not need the highest damage.
Deal damage
Focus the same target, stop attacking when the leader calls it, and save key skills for mechanics.
Support the team
Prepare potions, revive, or help kite targets according to server systems. Do not let a member die without calling it out.
How Raids differ from ordinary monsters
Raid Bosses often have specific spawn patterns and mechanics. Some spawn by schedule, some require summon items, and rewards may be based on damage rank or delivered directly to inventory. A full inventory can cost you rewards.
- Check spawn time or conditions
Check announcements and record the time the boss disappears. Do not trust an old post without confirmation.
- Assemble the team before travelling
Set the Channel and meeting point. Make sure everyone carries essential supplies before the start, not while the boss is up.
- Follow one caller
If there is a caller, the team should follow that one person. It prevents mistimed attacks and skills that break mechanics.
- Check rewards immediately
Afterward, check Inventory, Cash Warehouse, or the reward screen, and take a screenshot if there is a problem.
Recommended routine
Etiquette that earns another party invite
- State your level, main partner, and experience before joining a dungeon.
- Do not AFK or pull monsters into the team without warning.
- If you disconnect or miss a mechanic, say so immediately instead of staying silent.
- Agree on loot rules before starting and do not take drops outside those rules.
- Do not use bots, automation tools, or exploits for an advantage.